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EternalAsta

Built with the community

A new world.
Its own currency.

Support EternalAsta with AstaCoin packages. Follow our progress, build your balance and be part of the journey.

AstaCoin: a golden A on a jade coin

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AstaCoins are credited to your EternalAsta website balance after confirmed payment and held for future ASTA use. In-game spending is not available yet. A purchase does not grant testing access or a release date. AstaCoins are separate from EternalCore G-Coins.

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Dust Pack

20 AstaCoins

$1 USD

Shard Pack

40 AstaCoins

$2 USD

Spark Pack

100 AstaCoins

$5 USD

Ember Pack

200 AstaCoins

$10 USD

Inferno Pack

500 AstaCoins

$25 USD

Eternal Pack

1,000 AstaCoins

$50 USD

Ascendant Pack

2,200 AstaCoins

$100 USD

Sovereign Pack

6,000 AstaCoins

$250 USD

Development progress

The road to player testing

Last reviewed

Automated gameplay validation

The starter adventure passes automated solo and multiplayer checks. The current build still needs in-game verification and longer-session acceptance before player testing can open.

Stage 2 / 4

Four stages toward limited player testing; each involves a different amount of work. This is not a game-completion percentage. Testing is not open; no testing date has been announced.

  1. Established

    Server foundations

    Core login, world entry and character systems.

  2. Current stage

    Automated gameplay checks

    Verify the opening adventure, combat and saved progress.

  3. Ahead

    In-game verification

    Play through the current build in the game client.

  4. Goal

    Limited player testing

    Sign off multiplayer, recovery and a repeatable private build.

Verified so far

  • Fresh-character opening quests, combat and rewards pass automated solo and paired-player checks.
  • Movement and visibility checks passed with twenty automated players, including checks after server restarts.
  • Saved progress, backup restoration and selected interrupted-write recovery checks have passed.
  • The packaged servers and runtime data passed the automated starter route.
  • A full-hour encounter and reconnect test passed, with 57 fights and reconnects per automated player.

Before players join

  • Verify quest tracking, combat feedback, death and revival in the current game client.
  • Finish the remaining multiplayer and operational acceptance checks on the final build.
  • Sign off the reproducible private test package and define player access.

The first testing milestone covers a limited opening adventure. Broader classes, quests, dungeons and PvP remain in development. Creating an account or contributing does not unlock ASTA testing.